Showing posts with label fan page. Show all posts
Showing posts with label fan page. Show all posts

Sunday, October 16, 2011

A Word Game That Does Not Try to Save the World

So what makes our products unique?  One of the rules of marketing is to know your product and be prepared with an elevator speech.  You know, a 30 second pitch prepared, the time of a typical elevator ride about your product and what sets it apart from all others.

So here goes:

Introspectively speaking, due to experiences in life unique solely to us, our acuity is shaped causing anything we create to be different from anyone else.  And blah…blah…blah…

So now that we’ve cleared the air and have identified on a cosmic scale what makes our product unique, looking on a more rudimentary scale, what motivated the creation of Word Crank?  Put simply, a desire to find a word game that we would actually play.

We’re not intimating that there weren’t any good word games out there, because there are.  We were simply looking for a game that combined elements of Word and Arcade style gaming that we both would be interested in.

You see although being siblings, we have two different backgrounds and stakes in our product.  Here comes the very exciting history lesson: 

Our CTO is a computer programmer by profession, and has single-handedly coded all of our projects. Her objective when creating a game centers on playability and usability.  The code has to work and memory allocation is central around enhancing the user’s experience.

The CEO’s experience with coding begins and ends with formulas for excel worksheets.  With a background in business and an avid “gamer”, for him it just has to pop and be fun.  “No chipped paint” as Walt Disney articulated around his reason for creating Disneyland.  It just has to look good!

Combine these and you get Word Crank our very first release.  A word game that’s not buggy, has a very expansive dictionary and does what it’s supposed to do (in our developer voice).  But then it does something else.  It creates an atmosphere with a beautiful UI (User Interface).  A word game with elements of grunge, hip hop, pop, and action!  (Guess whose voice added this)

You see, both voices played a major role in the creation of Word Crank.  We combined programming principles which allow our game to play smoothly and feel effortless.  We also brought arcade to our game by not just allowing you to make the word C-A-T and get 50 points, YAY *sarcastically* but we brought engaging music, cool animations, and some serious themes.

We thank all of our 5k+ downloads on the Android market and are excited that overall reception has been positive with only 6 users rating below 4 stars (send us a message on what you’d like to see to change that to a 4/5) We’re going to keep making cool apps that people like and promise to never take ourselves too seriously but remember it’s just a Word game that doesn’t try to save the world.

Wednesday, October 5, 2011

A.A.R.F.!! Another Amazing Review Finished!!

Sorry for the dog bark but we @ Sivart Technology are so excited that another review for Word Crank has been done.  Check out the YouTube video done by macrover180:

http://www.youtube.com/watch?v=m6KcGrzcPXI

Such an awesome Camera btw!!  A complete facelift of Word Crank is coming to try to keep up with it's siblings on the way (3 more games in the works!!)

Thursday, September 15, 2011

Mobile Game Marketing: The Power of Word-of-Mouth

When marketing your mobile game don't underestimate the power of Word-of-Mouth Marketing.  Well, what is Word-of-Mouth Marketing?  It has been described this way by the Word Of Mouth Marketing Association:
"The act of consumers providing information to other consumers...It is the art and science of building active, mutually beneficial consumer-to-consumer and consumer-to-marketer communications."

What can that mean for you and your business?  Well, basically you need to make a great product and provide tools to make it easier for your customers to share how wonderful your game/application is with others.  You may think that this form of marketing is free, but that is not necessarily the case.  You need to provide infrastructure that makes this type of consumer-to-consumer marketing successful and it does require lots of time to keep up with the different front-facing tools that you choose to implement.

In marketing our first game, Word Crank, we have used the following tools to facilitate the Word-of-Mouth process.

Tools



  • Facebook Fan Page

  • Twitter Account

  • Blog with sharing abilities

  • YouTube Channel

  • Reddit Account

  • OpenFeint integration in the game

  • Email


Making use of these various tools takes time, as you have to constantly make posts and send updates.  But more importantly you allow your customers the opportunity to provide feedback and then easily share the information that they have received with others.  So far we are happy with this area of our Marketing endeavors.  However, it's challenging to say for sure quantitatively what the impact has been up to this point.

Friday, September 9, 2011

Our Game Marketing Post featured on Trove.com

Recently one of our posts was featured on Trove.com.  For those of you who don't know yet, Trove is an up and coming News Aggregator that incorporates Social Media throughout.  We were proud to have our article featured under the "Facebook Advertising" topic.

Tuesday, September 6, 2011

Advertising your Mobile Game's Fan Page with Facebook

So recently we have decided to advertise our Word Crank Fan Page using the Facebook Ads capability.  Taking advantage of social media to promote your Android or iOS application is becoming the standard among the majority of game developers today. Almost all of the top hundred apps have a Facebook presence, so we of course jumped on the bandwagon to help promote our game.

The Facebook Ads infrastructure allows you to target certain demographics for your ad campaign.  What's unique about advertising with Facebook is that you have the ability to target potential users via their interests and likes.  Not with that being said we initially targeted users who liked things such as, "music", "gaming", "reading", etc.  We believed that these users would be more likely to become fans of Word Crank.  However, we saw very low click-through-rates for those users.  The next stop was to just target anyone, regardless of their interests and the clicks started coming through.  Below are the results for the past few days with the new adjustment in targeting.



We were able to get 14 new "likes" out of the 34 people who actually clicked the ad.  Before this we only had 1 new "like" from the Facebook Ad Campaign.  We are happy with the results, and since this is a new game we will have to give it some time to see what impact the Facebook Fan Page is going to have on our marketing efforts.  One downside of the Facebook generated ad however,  is that you don't have a lot of flexibility in the layout and colors.  They use a standard template for all of the ads, so you have to be creative with the picture you choose and its accompanying wording.  I hope that soon Facebook will allow for more layout options.

Please feel free to ask questions/comment.  Thanks.