Showing posts with label Game Feed. Show all posts
Showing posts with label Game Feed. Show all posts

Tuesday, January 24, 2012

Adding GameFeed to your OpenFeint Enabled Cocos2d App

In order for us to add the new GameFeed feature of OpenFeint to our Word Crank app on iOS we needed to upgrade to the latest version of OpenFeint, version 2.12.5.  After a few issues with linking errors we were finally running with the latest and greatest that OpenFeint has to offer. Complete instructions for upgrading are included here.

Next we wanted to include the GameFeed component, but only on the home screen.  We used a similar approach to how we included AdMob in the free version.  Some code snippets are included below to help others.

 

[sourcecode language="objc"]
-(id) init
{
if ( (self=[super init]) ) {

CGSize s = [[CCDirector sharedDirector] winSize];

controller = [[RootViewController alloc] init];
controller.view.frame = CGRectMake(0,0,s.width,s.height);

gameFeed = [OFGameFeedView gameFeedView];

[controller.view addSubview:gameFeed];
[[[CCDirector sharedDirector] openGLView]addSubview : controller.view];
}

return self;
}

- (void) dealloc
{
[controller.view removeFromSuperview];
[controller release];

[super dealloc];
}
[/sourcecode]

Do you know a different way to do it? Leave a comment below.

Tuesday, December 20, 2011

Sneak Peek: Word Crank 1.3 Upcoming Release

Our upcoming release of Word Crank has a slick new home screen and logo.  It also includes the new Game Feed from OpenFeint which allows users to stay up-to-date with what other Word Crank players are doing in the game!

Check out the images below:

[gallery]

 

Friday, November 18, 2011

This Week @Sivart Tech: November 18, 2011

So this week we have been busy working on our December release of Word Crank.  This release will include some exciting new features.

First, we are implementing the Game Feed feature that is new to OpenFeint, which will allow users to find out more about what the other users of the game are doing.  This will include changing their profile pictures to conquering one of the many levels.  We hope that this will be a fun way to become more engaged with our game.

Next, we have several graphics changes that we hope will give the game more appeal and make it more polished.  And with any new build that we work on, performance improvements and bug fixes are the standard.

Also we are excited that our Android downloads are continuing at a steady rate, adding more than 1,000 new downloads over the past week!